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The Emocracy Project

This is the wiki which describes the Emocracy project. The goal of this project is to create an online game which simulates the Dutch Parliamentarian system and to test the effect net technologies can have on representative democracy. The design makes integral use of: tagging, social networking, citizen journalism, serious gaming, persuasive games, RSS, etc. The aim is to support as many interfaces as possible by realising an application programming interface first. Applications can connect to that interface rather than the game interfacing directly to the player.


"Become a minister or representative! But remember: elections are 24/7!

You can become one of the powerful Ministers in this game! Just get the Chamber with representatives choose you. They are tough, because only with a top score you can get elected in the Chamber. Perhaps you can get that, but you still need a lot of friends! How to do that in politics? If you make friends as a politician, your enemies also emerge... And they will elect your opponent! How are YOU going to win?"


An important justification for developing this game is to promote a better understanding of the political process. Except the awareness level of political system, through playing, players can improve their understanding of it. It is possible to imagine that if the game were played by a large number of citizens, it could even have political consequences. Rather than just educational it should be fun and engaging for as many citizens as possible, offering interesting gameplay in many different ways.

First Project Goal

The first goal of the project is to have a functioning wiki completed by September 2008. This will include: variables, roles and basic game rules.

Second Project Goal

An API which will allow cross platform integration of SMS, IM, e-mail, websites, virtual environments, command-line, game consoles, mobile phones, etc.

First Interface

In January a dashboard for players will be created which acts as a basic web interface to make the variables visible and manipulable. This will allow the possiblity of game play development. In the following stages, the interface will be improved and others will be invited to help develop the game.


  • There will be no advertising in the database. Platforms developed by others will be free to use advertising.
  • No information will be kept on the individual players and any information necessary to play the game will be kept confidential. Platforms developed by others will be free of this restriction.
  • Discussion will not be facilitated on the game website but they can be linked to.


This project was developed during the PICNIC "Buzz event" on May 22nd by Robert Shepherd and ReindeR Rustema. Their chance meeting and subsequent discussion revealed that they had both had similar ideas on developing the aforementioned game. At the Digitale Pioniers Broedplaats event on the 16th of June 2008, the idea was worked out with input from other attendees such as Hay Kranen of Wikimedia and ultimately the project tied for first place and was awarded €5000 to develop the first stage. The Foundation (and Digitale Pioniers-project) function as overseers of the project. On July 13th, the concept for the project was defended at Spreeksteen in Amsterdam Oosterpark in a half an hour speech.

Currently the project is taken to a higher level thanks to a €29000 grant by the Ministry of the Interior. Deadline is June 2009.

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